Using loops for modeling
When it comes to building your own geometry modifier there are few ways around processing single elements. If just putting … Read More “Using loops for modeling”
When it comes to building your own geometry modifier there are few ways around processing single elements. If just putting … Read More “Using loops for modeling”
The previous post on modeling with Scene Nodes showed how to use Scene Node based operations in the object manager … Read More “Modeling with Scene Nodes – Part 2”
Even though the vertex maps that can be controlled by fields only offer per vertex information, we can still make … Read More “Weight controlled Poke Modifier”
While the currently is no way to directly sample MoGraph fields within Scene Nodes there is a way to transfer … Read More “Controlling a Modifier with MoGraph Fields”
and why do we still need Xpresso? Scene Nodes have two main areas of application. One is the generation of … Read More “What are Scene Nodes about?”
Node setups that change existing geometry data are called modifiers. They can work on splines and polygon objects and need … Read More “A simple Deformer/Modifier”