 
			
		Using loops for modeling
When it comes to building your own geometry modifier there are few ways around processing single elements. If just putting … Read More “Using loops for modeling”
 
			
		When it comes to building your own geometry modifier there are few ways around processing single elements. If just putting … Read More “Using loops for modeling”
 
			
		Array Collections So far the arrays we used were simple lists of elements of a single type. This is sufficient … Read More “Working with Arrays – Part 4”
 
			
		Inserting Elements into an Array The Insert Element node can insert any number of identical values at a given index … Read More “Working with Arrays – Part 3”
 
			
		Combining Arrays The straight forward way to combine two or more arrays is the Concatenate node. It has a Variadic … Read More “Working with Arrays – Part 2”
 
			
		Arrays are the key data structure when it comes to accessing and manipulating large amounts of data. While high level … Read More “Working with Arrays – Part 1”
 
			
		Beside Scene Nodes Cinema 4D also offers nodes for the creation of materials. Many of the nodes that are available … Read More “Using shading nodes within Scene Nodes”
 
			
		In many cases only specific values of an iteration should be added to an array. A simple solution is the … Read More “Conditional creation of Arrays”
 
			
		This example uses a basic iteration to create a circle from a given number (Count) of points with a certain … Read More “Iterations for Geometry Generation”
 
			
		Turning the edges of a polygon object, parametric or not, into a set of spline segments is both straight forward … Read More “Turning Edges into Spline Segments”