Modeling with Scene Nodes – Part 2
The previous post on modeling with Scene Nodes showed how to use Scene Node based operations in the object manager … Read More “Modeling with Scene Nodes – Part 2”
The previous post on modeling with Scene Nodes showed how to use Scene Node based operations in the object manager … Read More “Modeling with Scene Nodes – Part 2”
With Scene Nodes and the Selection and Modifier Capsules that are based on them Maxon introduced a new modeling workflow … Read More “Modeling with Scene Nodes”
A question that comes up quite often is “Will Scene Nodes replace Xpresso?”, or a variation of it “Why can’t … Read More “Scene Nodes vs. Xpresso”
Inserting Elements into an Array The Insert Element node can insert any number of identical values at a given index … Read More “Working with Arrays – Part 3”
Combining Arrays The straight forward way to combine two or more arrays is the Concatenate node. It has a Variadic … Read More “Working with Arrays – Part 2”
Arrays are the key data structure when it comes to accessing and manipulating large amounts of data. While high level … Read More “Working with Arrays – Part 1”
The single most useful, and likely most used, datatype in Scene Nodes is Vector. It comes in several different variations, … Read More “Data Types in Scene Nodes – 2 Vectors”
Scene Nodes offer a number of Data Types for different purposes. In most cases they are straight forward, but especially … Read More “Data Types in Scene Nodes – 1 Auto Conversion”
In many cases only specific values of an iteration should be added to an array. A simple solution is the … Read More “Conditional creation of Arrays”
This example uses a basic iteration to create a circle from a given number (Count) of points with a certain … Read More “Iterations for Geometry Generation”