Data Types in Scene Nodes – 1 Auto Conversion
Scene Nodes offer a number of Data Types for different purposes. In most cases they are straight forward, but especially … Read More “Data Types in Scene Nodes – 1 Auto Conversion”
Scene Nodes offer a number of Data Types for different purposes. In most cases they are straight forward, but especially … Read More “Data Types in Scene Nodes – 1 Auto Conversion”
In many cases only specific values of an iteration should be added to an array. A simple solution is the … Read More “Conditional creation of Arrays”
This example uses a basic iteration to create a circle from a given number (Count) of points with a certain … Read More “Iterations for Geometry Generation”
Turning the edges of a polygon object, parametric or not, into a set of spline segments is both straight forward … Read More “Turning Edges into Spline Segments”
Node setups that change existing geometry data are called modifiers. They can work on splines and polygon objects and need … Read More “A simple Deformer/Modifier”